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Games

I like creating games more than playing them. My latest work is in the Social Gaming space, for my current employer, Rocket Ninja, and my previous employer, Slide (now Google).

Other recent work focuses on collaborative games where the user moves beyond game play and into content creation. Also in the realm of new approaches to content creation: the wikiup games project, where I'm pondering the application of the wiki model to numerically-driven game systems.

Ocean Kingdom off-site

Ocean Kingdom is, frankly, yet another in the long line of Fish games on Facebook, but we're using it as a springboard to better things. Stay tuned!

Ocean Kingdom

 

DragonFlyTV off-site

This soft-sell educational series is far and away my most popular set of games (over 20 million plays at last check). Developed by Red Hill Studios for PBSKids, I directly programmed those listed here and had considerable input on the others. The latest title, Nanobots, is a Web 2.0 title with over 5000 user-generated levels.

 

Nanobots

Nanobots
 

Weebit World

Weebit World

Planetary Rescue Squad

Planetary Rescue Squad

So Many Parts

So Many Parts

Sailing

DragonFlyTV Sailing Cup

The Great Balloon Race

The Great Balloon Race

Virtual ROV

Virtual ROV

 

Wikiup Games Project off-site

The Wikiup Games Project seeks to create an online, collaborative library of simulation data to speed game development and open up new possibilities in gaming.

Wikiup Games Project

 

The Higgs Boson off-site

A little Chain Reaction game. Destroy all the particles except the Higgs Boson.

Note that this little game is in Beta and has shown a few quirks in Firefox 3.5.

Tranquility

The Higgs Boson

 

Tranquility - ALMOST READY!

An homage to the great Lunar Lander title of my youth. Land on the surface of the moon. Comes with a Web 2.0 level builder for creating your own moonscapes and sharing them with others.

I know that virtually the whole of the civilized world is awaiting this new release. The new version is nearly ready. In the meantime, play my original build (game only: no level construction). I apologize for the delay, but hey...it's only a game, right?!

Tranquility

Tranquility

 

Ecker

Ecker is Dublin slang for 'homework'. Identify the 32 counties of the Emerald Isle before your drinking time runs out! A Paddy's Day favourite that tastes better with Guinness.

Ecker

Ecker

 

FlashFlashRevolution off-site

A number of programmers have had their hands in this game, and I was proud to be one of them. While superficially a re-tread of Dance Dance Revolution, FFR took the concept further by introducing head-to-head combat, an economic model and much more.

FlashFlashRevolution

FlashFlashRevolution

 

California Budget Challenge off-site

Built for Next Ten by Red Hill Studios, this online site is part game, part civics lesson. Presented with the current California State budget, the user opines on how to amend that budget, and sees realistic projections of how his or her changes would impact the state's bottom line over the coming years.

Next Ten Budget Challenge

Next Ten California Budget Challenge

 

Other Games

Other games I've worked on (not available for online play).

FF56! off-site

Built for Lauer Learning by Red Hill Studios. Set during the Hungarian Revolution of 1956, this interactive graphic novel combines a gripping story, archival footage, educational material, and arcade-style play. I was lead programmer. The Art Director was Peter Babkitis.

FlashFlashRevolution

FF56!

 

NeuroMatrix off-site

Built by Morphonix, LLC, this educational game describes the inner workings of the human brain. Red Hill Studios was contracted to program Neurodefender, one of the minigames within the overall adventure. NeuroMatrix was the 2007 winner of Robert Wood Johnson Games for Health Competition.

FlashFlashRevolution

The "NeuroDefender" mini-game, my programming contribution to Neuromatrix

Imperialism off-site

(as artist) 19th-Century strategy game.

FlashFlashRevolution

Imperialism